using NetworkResurrector.Abstractions; using System.Globalization; using System.Net; using System.Text.RegularExpressions; using System.Threading.Tasks; namespace NetworkResurrector.WakeOnLan.Inhouse { internal class WolDriver : IWakeOnLanService { private readonly WolClient _client; public WolDriver(WolClient client) { _client = client; } public async Task<(bool success, string message)> Wake(string macAddress) { //remove all non 0-9, A-F, a-f characters macAddress = Regex.Replace(macAddress, @"[^0-9A-Fa-f]", ""); //check if mac adress length is valid if (macAddress.Length != 12) return (false, "Invalid MAC address."); else return await Wakeup(macAddress); } #region Wakeup /// /// Wakes up the machine with the given . /// /// /// /// /// /// The motherboard must support Wake On LAN. /// The NIC must support Wake On LAN. /// There must be a wire connecting the motherboard's WOL port to /// the NIC's WOL port. Usually there always is a connection on most of /// the PCs. /// The Wake On LAN feature must be enabled in the motherboard's /// BIOS. Usually this is also enabled by default, but you might like to /// check again. /// The "Good Connection" light on the back of the NIC must be lit /// when the machine is off. (By default always good if you are not /// facing any network issues) /// Port 12287 (0x2FFF) must be open. (By default it should be /// open unless some antivirus or any other such program has changed /// settings.) /// Packets cannot be broadcast across the Internet.  That's why /// it's called Wake On Lan, not Wake On Internet. /// To find your MAC address, run the MSINFO32.EXE tool that is a /// part of Windows and navigate to Components > Network > Adapter /// or simply type nbtstat -a <your hostname < at command prompt. /// e.g. nbtstat -a mymachinename or nbtstat -A 10.2.100.213. /// The MAC address of the host which has to be /// woken up. /// private async Task<(bool success, string message)> Wakeup(string macAddress) { _client.Connect(new IPAddress(0xffffffff) /*255.255.255.255  i.e broadcast*/, 0x2fff /*port = 12287*/); if (!_client.SetClientInBrodcastMode()) return (false, "Remote client could not be set in broadcast mode!"); int byteCount = 0; byte[] bytes = new byte[102]; for (int trailer = 0; trailer < 6; trailer++) { bytes[byteCount++] = 0xFF; } for (int macPackets = 0; macPackets < 16; macPackets++) { int i = 0; for (int macBytes = 0; macBytes < 6; macBytes++) { bytes[byteCount++] = byte.Parse(macAddress.Substring(i, 2), NumberStyles.HexNumber); i += 2; } } int returnValue = await _client.SendAsync(bytes, byteCount); return (true, $"{returnValue} bytes sent to {macAddress}"); } #endregion } }