using NetworkResurrector.Abstractions;
using System.Globalization;
using System.Net;
using System.Text.RegularExpressions;
using System.Threading.Tasks;
namespace NetworkResurrector.WakeOnLan
{
internal class WolDriver : IWakeOnLanService
{
private readonly WolClient _client;
public WolDriver(WolClient client)
{
_client = client;
}
public async Task<(bool success, string message)> Wake(string macAddress)
{
//remove all non 0-9, A-F, a-f characters
macAddress = Regex.Replace(macAddress, @"[^0-9A-Fa-f]", "");
//check if mac adress length is valid
if (macAddress.Length != 12)
return (false, "Invalid MAC address.");
else
return await Wakeup(macAddress);
}
#region Wakeup
///
/// Wakes up the machine with the given .
///
///
///
///
///
/// - The motherboard must support Wake On LAN.
/// - The NIC must support Wake On LAN.
/// - There must be a wire connecting the motherboard's WOL port to
/// the NIC's WOL port. Usually there always is a connection on most of
/// the PCs.
/// - The Wake On LAN feature must be enabled in the motherboard's
/// BIOS. Usually this is also enabled by default, but you might like to
/// check again.
/// - The "Good Connection" light on the back of the NIC must be lit
/// when the machine is off. (By default always good if you are not
/// facing any network issues)
/// - Port 12287 (0x2FFF) must be open. (By default it should be
/// open unless some antivirus or any other such program has changed
/// settings.)
/// - Packets cannot be broadcast across the Internet. That's why
/// it's called Wake On Lan, not Wake On Internet.
/// - To find your MAC address, run the MSINFO32.EXE tool that is a
/// part of Windows and navigate to Components > Network > Adapter
/// or simply type nbtstat -a <your hostname < at command prompt.
/// e.g. nbtstat -a mymachinename or nbtstat -A 10.2.100.213.
/// The MAC address of the host which has to be
/// woken up.
///
private async Task<(bool success, string message)> Wakeup(string macAddress)
{
_client.Connect(new IPAddress(0xffffffff) /*255.255.255.255 i.e broadcast*/, 0x2fff /*port = 12287*/);
if (!_client.SetClientInBrodcastMode())
return (false, "Remote client could not be set in broadcast mode!");
int byteCount = 0;
byte[] bytes = new byte[102];
for (int trailer = 0; trailer < 6; trailer++)
{
bytes[byteCount++] = 0xFF;
}
for (int macPackets = 0; macPackets < 16; macPackets++)
{
int i = 0;
for (int macBytes = 0; macBytes < 6; macBytes++)
{
bytes[byteCount++] = byte.Parse(macAddress.Substring(i, 2), NumberStyles.HexNumber);
i += 2;
}
}
int returnValue = await _client.SendAsync(bytes, byteCount);
return (true, $"{returnValue} bytes sent to {macAddress}");
}
#endregion
}
}